brenn
Captain
Chief of Security[M:500]
Posts: 586
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Post by brenn on Feb 19, 2007 12:31:54 GMT -6
You only make 1260 dollars a year?
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Feb 20, 2007 8:31:33 GMT -6
Working at a min wage job part time and in high school full time, luck for me, I'm a Senior.
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 12, 2007 7:58:54 GMT -6
Star Trek Online From Wikipedia, the free encyclopedia Jump to: navigation, search This article or section contains information about an unreleased video game. It is likely to contain information of a speculative nature, and the content may change dramatically as more information becomes available. Star Trek Online Developer(s) Perpetual Entertainment Publisher(s) Perpetual Entertainment Designer(s) Daron Stinnett (Executive Producer) Glen Dahlgren (Lead Designer) John Yoo (Senior Systems Designer) Release date(s) TBA Genre(s) MMORPG Mode(s) Persistent world Platform(s) PC Input Keyboard and mouse Star Trek Online is the working title of a MMORPG being developed by Perpetual Entertainment which was announced on September 7, 2004.[1] The game is expected to be a major release that will create a massive online arena for PC players to participate as Starfleet officers in the Star Trek universe. The stated plan calls for the beta test to begin in the summer of 2007, with the launch in the first quarter of 2008.
Contents [hide] 1 Gameplay 2 Setting 3 Starship operation 4 Character development 5 Guilds 6 Combat 6.1 Personal combat 6.2 Ship-to-ship combat 7 Travel 8 Economy 9 Story 10 References 11 See also 12 External links 12.1 Official 12.2 Community 12.3 Articles
[edit] Gameplay Players' characters will begin as Starfleet cadets and have the opportunity to advance in rank up to Captain and possibly even Admiral. The game will mainly be played from a 3rd person perspective, though there are hints that it might be possible to zoom into a first person view under certain circumstances. Players will be able to travel, explore space and the surface of planets, and engage in Player versus player (PvP) combat and Player versus environment (PvE) combat. Players will be able to form crews to do missions together as well as larger fleets, the game's version of player guilds. Although grouped adventuring is supported, plans for the game incorporate extensive options for players not in a crew.
First exterior look development for starships, an Akira class vessel.Players will be given the option to specialize their skills in a particular area such as Engineering, Tactical/Security, and Science. Other familiar departments, such as medical, flight control, communications, and operations are integrated into these three main professions. Players may also have the option to take on the role of a Commanding Officer. However, the Command Track will be an optional route, rather than a mandatory selection.
STO will not feature permadeath; instead, when a player's health falls below a critical threshold, they will automatically be beamed to Sickbay and be cared for by a medic. This will slow a player's advancement, but not subtract experience points already received. Likewise, starships will not be fully destroyable; a starship that is disabled in combat will be smashed, broken, and adrift in space, but will still be repairable if it is towed to a spacedock.
[edit] Setting Galaxy-class Observation Lounge. Galaxy-class Corridor.The game is to be set in the early years of the 25th Century[2] (just beyond the eras of The Next Generation, Deep Space Nine, and Voyager), approximately twenty years after Star Trek: Nemesis (the latest movie). Missions will include storylines that involve established characters from the Star Trek franchise. Players will begin at Starfleet Academy, where they will learn basic game skills, before progressing to Starship assignments. Players will be able to live in crew quarters on ships, on planets, or on starbases.
[edit] Starship operation Starship assignments and missions will be one of the key components of this game. The backbone of this game will be one's assignment aboard a starship. One possibility right now is that there will be larger starships which serve as hubs or "spawn points" as found in many MMORPGs. Players would then choose their assignment aboard player-operated starships.
It is believed that various missions will be "instanced," meaning that when a player enters that area, they would experience it on their own, no matter how many others were playing that area/scenario. This would enable players to have the experience of exploring the galaxy, without feeling that game areas were becoming "overpopulated." [3]
[edit] Character development After a player has chosen a career, the selection becomes permanent for the character's entire existence. Characters will physically age as they progress through the game and gain more experience, thus the experience of higher-ranking officers will be accurately portrayed in game. The expected playable races are Human, Vulcan, Klingon, Bajoran, Bolian, Cardassian, Ferengi, Tellarite, and Andorian.[4]
Starfleet uniform concept art. Turbolift/Lobby concept art. Astrometrics concept art. [edit] Guilds Some information has been released stating that players may be able to create their own guilds or fleets. These fleets are like an online community where players work together on a ship with a clear chain of command. Depending on the size of the fleet it may contain more than one ship.[citation needed]
It has also been suggested that the larger ships, e.g. Sovereign or Galaxy class will only be available to large fleets.[citation needed]
[edit] Combat Star Trek Online will include both personal and ship-to-ship combat. However, the developers have released very little information thus far as to how combat will work.
[edit] Personal combat It is believed at this point that the game will operate using both first-person and third-person cameras; personal combat is expected to be primarily third-person, with the use of first-person views from time to time. It will take place on the ground and aboard ships.
[edit] Ship-to-ship combat Perpetual Entertainment has stated that they want every player to be able to command their own ship, even if it's only a runabout. Large-scale ship-to-ship combat, however, will require teamwork. Full-size starships will require a bridge crew to operate and probably at least one person in Engineering.
Space combat in Star Trek Online will be based on a 2D plane; however, pilots of sufficient skill will be able to execute maneuvers above and below that plane. Player-Controlled starships will be piloted by their captains via a system of coordinated instructions and not by a player in a separate flight control position, though an NPC pilot will be present at the helm.
[edit] Travel Players will travel through the gameworld by foot, at impulse power, at warp, and using transwarp conduits constructed by the Federation in the twenty years since Star Trek: Nemesis (However, according to official information, the transwarp conduits are only semi-reliable).
[edit] Economy As in Star Trek, money will not be emphasized, but it will be present in the form of Federation Credits. All of the player's basic needs (i.e. "food, lodging, uniforms, simple entertainments, and standard equipment")[5] will be provided for free, but players can choose to spend credits on things the Federation does not normally provide—for instance, special items of value, special entertainment, or special treatment. Players will also amass "prestige", an intangible currency that reflects their favor with Starfleet. Obtaining command of a starship will not cost any credits but will require a great deal of prestige, with different ships costing different amounts. Prestige will be earned by impressing Starfleet and making special achievements.
[edit] Story The game will begin during a time of relative peace for the Federation, a time known as the "En'ock tu Ch'enock," which roughly translates to "The Calm before the Inferno." All of the Federation's traditional enemies (such as the Borg, the Romulans, and the Klingon Empire) have either tentatively made peace or ceased to be a threat. The developers have stated that a new enemy from deep within the Beta quadrant will be the main antagonists.[6]
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Niemz
Fleet Admiral
[M:-817]
"If I were human, I believe the correct response would be 'Go to Hell'" -- Spock
Posts: 2,282
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Post by Niemz on Mar 12, 2007 19:27:40 GMT -6
I cant wait to see this!
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 13, 2007 8:22:49 GMT -6
More info is on the way, PS nimez can you contact Hailing Frequency for more info? This is the link I believe. www.hailingfrequency.co.uk/They will know more, and see if you can get a rep to join our ranks, I figured that it would look better if the admin did the talking. This is another good site www.startrek-online.net/
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 13, 2007 8:36:20 GMT -6
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 13, 2007 8:39:26 GMT -6
And if you feel like me, let the tears of joy flow, I mean just look at the eye candy!
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 13, 2007 11:14:36 GMT -6
One area of the gameplay that interviewers haven’t asked much about in the past is how the communications system in Star Trek Online will work. Without going into too much detail, Daron gave us a brief overview and hinted at a com badge style voice chat system:
WarCry Network: Communication in Star Trek was always unique. They hit com badges and bring each other up on bridge screens. How will the game handle communication?
Daron Stinnett: While text chat will remain the dominant means of communication for the remainder of this decade, if not beyond, there is a lot of opportunity to turn voice chat into a more casual and ubiquitous form of communication. And as you point out, the Star Trek fiction pushes us to excel in this area. Our primary goal is to make voice chat more accessible beyond the realm of hard core grouping. Beyond that, we have a number of ideas borne out of the communications we see on the show, but I’ll save a more thorough discussion of our communication systems for when we are closer to launch.
[glow=blue,2,300][/glow]
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Niemz
Fleet Admiral
[M:-817]
"If I were human, I believe the correct response would be 'Go to Hell'" -- Spock
Posts: 2,282
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Post by Niemz on Mar 13, 2007 17:48:26 GMT -6
Do they have any screen shots yet?
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 14, 2007 8:18:12 GMT -6
This are the "Screen Shots" in this link.
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 14, 2007 8:49:35 GMT -6
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Post by earthcrusher on Mar 24, 2007 14:56:58 GMT -6
Good link!
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 28, 2007 8:12:44 GMT -6
Gaming is my thing, so natruly it is a good, but thanks.
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Post by earthcrusher on Mar 28, 2007 17:58:54 GMT -6
When I get sometime Id like to take a more serious look into Star Trekgaming on PS3.
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Mortalas
Commander
USS Avenger C.O.[M:-625]
Posts: 338
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Post by Mortalas on Mar 29, 2007 7:17:07 GMT -6
you have a ps3?! if only....
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